Blunderings

10.31.2005

Lalala

...very addicting, especially during those hours you are required to sit in front of the computer but not allowed to animate....

http://websudoku.com

In other fun, I caught a showing of Prime yesterday. I can't say much about the movie, except that the whole thing was cropped too low ~ I was too distracted watching the microphones and lighting equipment bobbing around on the top eighth. It kind of detracted from the whole movie reality. Funny, I never thought a messed-up reel would make it to an actual theater. And even if one did, you'd figure they'd return it for a good copy right away. Oh well, guess I'll think of it as the Making Of....

10.30.2005

AM.3.06 Intro to Dialogue I

Whoo! I think I'm finally starting to get there with this piece! Kind of late considering this was the final week, but better than never. Still lots more polish to go, but I can't look at it anymore at the moment so I'll give it a few days' rest :)



This week, we also chose some clips for our next dialogue piece. All the ones I ended up submitting are from the same movie, but of the bundle I watched this week, it was the only one with interesting 10-second dialogue. I feel like they're kind of just ok though. I figured I'd try some female lines this go around as I wasn't so good at getting into the minds of retiring hitmen.

10.28.2005

Magic!

Or pretty close to magic anyways:

How to Fold a T-Shirt

In other awesome news, we had Michal Makarewicz as a sub this week at AM. It's always great to get another perspective on your work and on learning animation. Michal was the uber mentor this week and did my class's QA and ecrits in addition to his own class's (crazy!). He does such super-detailed and clear crits! Pete's crits have been great too, but I usually came away from them with more possibilities and less clarity. That's perfect for developing ideas, but I really needed to start getting out of blocking and Michal offered great direction. It covered a huge range of advice and it just all made so much sense. He spotted the parts of my animation I'd started refining already and talked about everything from arcs and overlap to polish in regards to that section. For the sections I still had in blocked mode, he talked more about posing and clarifying the ideas. So much info!! I have a whole page of notes that I actually understand! I'd been kind of apprehensive this whole semester about how to approach re-blocking each week when stuff wasn't working out so well. And there were a few moments when I actually dreaded going back to my work this semester...crappy crappy feeling. But now I'm all excited again, whee!

The QA this week was fantasic too...and 2 hrs long...wow I can't believe he stayed that much extra with us. Michal's earlier in his animation career, having started at Pixar straight out of school 2.5 years ago. He showed us some of his student dialogue tests and they were freaking amazing. He talked about his workflow and mentioned he's a huge fan of the graph editor. This was kind of surprising, but comforting news to me. After Jason Ryan's great workflow walkthrough last semester which emphasized a visual approach rather than a graph editor approach, it's started to seem like that's the way to go as lots of students have picked up on it. I've remained a fan of the control you can tweak out of animation curves in the polish stage all the way through though, so hearing a professional detail its merits again was great. Oh hey, I just remembered that Victor and Michelle Meeker both like the graph editor as well, yay!

Tons of good info this week! I'm ready to roll again. Oh yea, gotta go buy candy for the kiddies.

10.24.2005

Fried Oreos!

I went to the State Fair last week. Man, North Carolinians take their State Fairs seriously! I remember Maryland fairs just took up an empty square block somewhere on the fringes near Baltimore or Timonium or wherever. This was like acres and acres of fried twinkies, guess-your-agers, ferris wheels, and shoot the freaking basketball games. I'd never even heard of fried pickles before. But man, go for the oreos ~ they're goooooood. And the corn-on-a-cob is excellent. They roast these cobs in foil, then dunk the things in this literal pot of melted butter. Then you sprinkle it with lemon salt and pepper. Yikes, I wonder how many people just keel over because of fair food. We were so busy eating that we never even got to the exhibits.

Hahahahaa, just reading the comments on my last computer post. Yes computers are evil Brian, especially in conjunction with aging cheese. But I love them!!! Well, when they work I love 'em. When they really don't work at least you can always beat the crap out of them. It's that gray area in between that they're always in that annoys me. Ooooh, Gary, can you really get me discounts? They're handing out incentives at work nowadadys? In other hardware-related woes, when I was surfing AM workspaces today, my work laptop just turned off all by itself. It's done that a couple times over the past couple months so I just figured there was some runaway thread or memory leak in the Flash bit of the AM site which was making my dummy laptop unhappy (Yes to surfing AM at work! I know you do too). I usually just turn it back on ~ it's a minor annoyance, but nothing broken. So uhh, it just wouldn't turn back on today. That prompted me to finally took an actual look at it and it turns out that my fan's been dead or dying for awhile...oops. Well at least there's no data damage. Yay! So far, my old el cheapo Compaq's got way more points for staying alive and well through lots of abuse than this new Thinkpad...go figure.

AM.3.05 Secondary Action

Last week, I tried to just focus my efforts on the first half of the animation. Sternio gave me some great advice the very first week to just cut my dialogue in half and polish the heck out of it rather than trying to control a lengthier piece and spreading my attention too thin. Over all the recent reworking/trashing of ideas in the past couple weeks, I've really been wishing I'd taken his advice back then. So last week, I figured that since the dialogue requirement was a minimum of seven seconds and a max of twelve seconds, it'd be ok to cut down my piece. That wasn't so ok with my mentor Pete though...soooo, uhhh, back to trying really hard to finish my weekly assignments! *sigh* I just can't finish a full pass on these thirteen seconds each week! I'm really wishing I picked something shorter since there's always more to finesse and tweak and never enough time to spend. Gah I feel like I'm giving up!




Oh yea, fun lecture moments:


OooooOooh...I just...hate dancing...new shoes...horrible...so horrible....

[Jason Schleifer doing a Smeagol impression]



Preeeeeciousss new shoooeess....

[Jason Schleifer doing a Golem impression]

AM.3.04 Intro to Entertainment

Backposting my blah. Nothing to look at here...move along now :)



Oooh, greatly informative lecture by Mike Thurmeir by the way. A major piece of advice which hit me was that cliche can work, especially because it's so immediate and clean. I'd been trying so hard not to hit cliche in the first two weeks this term that my blocking poses ended up being weirdly unnatural. Gotta remember that the point is to nail the point.

10.21.2005

Random Links

From slashdot....
Flock browser
Good ideas (mindless integration usually pulls in some mindful integration), but uhhh, I think I'll wait till it's more stable...downloaded, installed, crashed within two minutes.

Best product caution labels ever. Link from Walter....
Amandana

And this one's just mindless, but addictive. John gave me this link last year during finals week and ummm yea.... I've no idea why I just remembered it again today. Hmmm, though finals week did always seem to be a good time to get sidetracked by things like reading all of the Harry Potter books at once. Oooh, John's got an awesome point that this would make the best cell phone game ever. Though, anything would beat that Prince of Persia jump-over-all-the-holes game (did it ever occur to the makers that you can't push the up and right keys simultaneously on most cell phones?).
Tontie

You know you're just wasting time when you feel like you've reached the end of the internet.

10.10.2005

Hardware Blunders

When we started working with the Stewie in AM a couple months ago, I started noticing funky graphics misbehavior in Maya. Sometimes the screen wouldn't refresh, but most of the time I'd just get random black polygons. Uh oh...oohhhhhhhhhhh yeaaaaaaaaa, my graphics card is four years old. One of the AM guys pointed me to the Alias site to see which cards are even supported for Maya and sure enough, my card is blatantly lumped in the ancient-nVidia-cards-not-to-use category.

A month ago, I saw a nice new GeForce on sale and grabbed it. Interestingly, old, phased-out hardware is expensive like vintage clothing except that it's incredibly unfashionable. Given the choice between the slightly older, way more expensive AGP version and a faster, more affordable PCI-express version of the same card, I bought the latter one without too much thought. The price difference was so drastic that I figured I could grab a whole new motherboard in addition to the PCIe for the cost of the AGP version alone.

Then the card turned out to be backordered and I completely forgot about looking for a new motherboard till the graphics card showed up at my door a little over a week ago. And then I guess I was just lazy for the last week or so because I didn't finally get around to looking for a motherboard till today. And OH I apparently forgot the possibility that no motherboard would be compatible with both this new card and almost all my other hardware components! YAY! Darn my computer's not that old (well ok, technically it's core components are four years old, but it's still on the high side of the middle range), this card is just too freaking new! So now I've got to decide whether or not I want to upgrade eveything else when I'm perfectly happy with everything else! Problem is, I think I'm beyond the 7-day return deadline for the card due to my opportune laziness. *sigh* Maybe I'll be super lazy and just keep the card and not upgrade my computer. It was so cheap when I got it anyways that as weird as it sounds I'll probably just be able to get the same thing for the same price a year from now when I finally do have to upgrade things.

Fire Destroys W&G Warehouse

Oh no!!!!! Gordana just posted this to the AM forums:

http://www.cnn.com/2005/SHOWBIZ/Movies/10/10/aardman.fire/index.html

AM.3.03 Gestures and Body Language

Week 3! After hearing Andrew Gordon's talk at the CGTalk Siggraph gathering, I'd been looking forward to this lecture. Anyways, here's my assignment for the week. I think it's working better than last week's, but that doesn't say much. Gah, the last thing I produced that I really liked was the push assignment from last quarter. Class 2's already starting on that one this week. Man, this is a long rut....

10.09.2005

Spring Cleaning!!

After I finished up my assignment today, I decided it was high time to mass clean the house and get that moving thing I started last month done...also my parents dropped by this weekend and it's always better to get the heavy furniture lifting done when there are extra hands around to help :) By the way, this post is probably going to be pretty pointless...instead of going outside after I finish my homework I clean....

When I switched rooms a month or so ago, I left most of the furniture in the old room (I think I started with the desk and bookshelf that day and whew that was enough for a month...I'm a small Irene). Unfortunately, the bed in the new room has got to be older than me. The first time I slept on it, the funky ditch it had got my feet to fall asleep before I did. So yea, no more of that. The old room I was in came with this awesome bed from Greece, the kind which doesn't use a box spring, but gets its support from several slats of wood. That thing is awesome. Moving it was not. The first thing I figured out is that none of those slats are actually connected to anything. As soon as you lift up the frame, the whole thing falls apart and all fifteen or so slats dump out. Ouch. Then as soon as Dad goes, "Watch out, the sides aren't sanded down," ARHGHHHHH!HH!HHHHHHG [*grabs finger and runs off to find tweezers*], I've got the longest freaking splinter ever. I'd been sliding one of the slats through my hand to settle it on the ground. It was worse than the time I stepped on a knitting needle that was sticking straight up out of the carpet. Maybe I have fewer nerves in my feet or something. Thank god for tweezers. Ewww, sorry for that bit of gooey-ness.

My next effort was to eradicate the place of all spiders I could find. They generally hang out around the plants so I usually just avoid the areas they like to congregate and kill the ones that start migrating. Then once or month or so, I'd kill the entire congregation and watch their kind re-group again over the next few weeks. Today I was on a mission so I started off going around the house actually looking for them with a flip-flop and stomping all the ones I saw. The problem is, once you start looking, there are a ton more than you think. I thought I'd find maybe, ohh, ten in the entire place? There were freaking twenty on just that one popular wall I don't go near. I swear my place isn't gross at all. It's just the majillion plants all over the place that harbor them. Then came the really sucky part. I must've found the remains of a nest or something. As soon as I stomped this gigantic ugly, all these little baby ones came running out of nowhere. ACCCK!!! *smack smack* EWWW!!! *smack* That's the last time I'm letting a few spiders hang out. I'll deal with whatever other bugs could possibly be around the house. As soon as I see a spider, I'm killing it. So yea, after that I figured stomping would take awhile. Dad had been going around with a broom in my wake, scooping up all the massacre and webs. I retired the flip-flop and dragged out the vacuum to run it over every floor and wall I could reach. I even put on that little pointy accessory that you never use and reached behind the fridge and whatever other stuff I can't move. So now I can't decide if I can sleep easy because I've gotten rid of most of them or if I'm freaked out that there are possibly more somewhere.

On a fun note, I realized today that I have quite a funky assortment of stuffed animals. That would be...a bean (he looks like he's in peril though, possibly from being too close to the edge), a bunny, a tofu (complete with garnish), a Chuu-Totoro (yay! I fished him and a Chibi-Totoro out of one of those grabby machines in Japan...sigh, the ones here just don't have cool stuffed animals), a Pucca, a frog (that's also a hand puppet), and a bear. Hmmm, I might be on a start to a soy product stuffed animal collection with my bean and tofu. Ok, fun note over.

10.06.2005

Wallace and Gromit

I just caught a showing of Wallace and Gromit: The Curse of the Were-Rabbit and it was fantastic! I never saw the previous animations and thought it was just going to be silly (yay informative trailers), but wanted to check out the claymation. And yea, it was silly, but it was awesome silly and tons of fun. Hahaha, I'm a new Gromit fan! Ok, darn, I feel like I really can't say anything without inching on spoilers so go check it out! It was just really well-crafted ~ in pace, story, gags, and animation. And man, moving clay that way is mind-boggling. And for the AM nerd side of things, Gromit's the perfect inspiration for pantomine!

10.05.2005

AM.3.02 Intro to Phrasing

Today I would like to celebrate Jason Schleifer's Grease Pencil script, Blogger word verification, pillows, and Poland Spring bottled water. Poland Spring is the best freaking bottled water on Earth and it's a shame that I can't find it anywhere in North Carolina. I like it so much that I cart home gallons everytime I drive north. Pillows are huggable (especially the one JeanJohn sent me last year for my bday ^.^) and oh yea The Pillows are a great band (well, they were a couple years ago around the time of FLCL anyways...they were rather bland before that and I've no idea how they are now). Blogger word verification saves me from ickidiculous comment spam (sorry guys about the extra step for adding comments...but comment spam is evil and endless). And Jason's GP just rocks!

So this is an overdue weekly AM post, mostly because what I spent so much time working on last week is crap and it took me that many days to finally get beyond that mentally and get a clearer picture of what to do next. The mentors are always emphasizing !!PLANNING!! as the ultimate piece of universal advice and I've definitely learned that lesson the "fun" way by experience many times, especially last quarter.

Last week though, I must've had an extended brain fart and couldn't clarify any shot ideas in my head or on paper so I ended up just jumping ahead anyways and blocking out my shot in 3D without a comfortable idea of where I was going with it. All the warnings from the first week on avoiding cliche, making sure things are natural, skipping the obvious choice, and coming up with unique ideas ended up so jumbled in my head that I was stuck on confusion over how the heck the obvious choice wouldn't be natural and then how something natural wouldn't be cliche. I was probably hoping that posing Bishop out would give me enough visual cue to generate some clarity. Even though I realized early on after a couple poses that it wasn't going to get me anywhere, I couldn't figure out what to focus on and just kept trying to tweak the same horrible sequence rather than starting over. The night before the assignment was due, I finally gave up and posted what I had to the forums for peer crits. And thank goodness the first person who responded not only cut straight to the point of telling me it didn't work, but also gave me some great suggestions to think off of ~ thanks Anthea!! And thanks to everyone else who posted with more observations after that, especially with what worked and didn't. I don't if any of you even read this, but you guys rock! Gosh, I should've posted earlier....

So Sunday morning, I woke up, saw those crits, watched my blocking again, and finally decided to start over with thumbnail explorations. My first blocking had an awkward staging setup and didn't really hit the right notes in the dialogue. Even though I still wasn't clear on what to focus on in acting with dialogue, everyone had given great pointers on what worked and didn't work in my shot and the planning flowed a lot smoother that time. Then I figured since there was no way in heck I could pose Bishop out in an hour, it was high time to try out the GP script that so many people swore by. For those Maya users out there who by a freak chance might be reading this and by an even freakier chance have not heard about the GP, Jason's Grease Pencil script is an awesome tool for thumbnailing in Maya. Check it out. I think the only reason I hadn't used it before was because I'd been comfortable with my working methods...and uhh, yea, comfort.... So anyways, in ten minutes, I had my poses of choice drawn in and by the end of the hour, I'd explored the timing between frames, eliminated and added poses as necessary, and was TONS happier than I'd been an hour before. So here it is.



It's ugly, but it gets the idea across and thumbnails don't need to be pretty. I tacked the original 3D blocking onto the end so you can see how terrible the staging and acting is. I included it in my assignment submission as well that day though since I figured I'd been too close to the whole thing for too long to make any objective judgements at the time and it'd be a good idea to include all my work, especially since the 3D had some facial blocking. In retrospect, that was probably a bad idea as Pete didn't even look at the 2D version, but critiqued the 3D one instead and suggested things I'd already considered in the 2D...too bad he doesn't seem to check email...I should've included a note on the assignment submission. Sorry that was rather long-winded and probably rather boring, especially for most of the people who read this, but for all the aspiring animators, PLAN!!!

Oh and it looks I forgot to post this last time...here's my Week 1 assignment. I guess I'll stick it here for the sake of completion.



We were to choose three dialogue pieces for consideration. You know which one won out. Hmmm, though I think I might try the first one for out next dialogue piece. Hmmm again, I can't remember anything specific about Week 2's lecture except that it was led by Randy Haycock and it was short and sweet. I need to go watch that again now that the haziness has cleared up a bit.